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- T E R R A - F I R M A
-
- V E R 7.03
-
- Player Instruction Manual
-
-
- Page 1. ---- Introduction and Quick Start for those who hate reading docs.
-
- Page 2. ---- Quick Start continued.
-
- Page 3. -----Start of Main Menu Options (From the bridge of the ship)
-
- Movement - Scanners - Transports - Computer - Dock
-
- Page 4. -----Main Menu Items continued
-
- Inventory - Orbit - Launch Scouts or Group
- Relay Link
-
- Page 5. -----Main Menu Items Continued
-
- Generate a report - Write a message
- Re-Read your Messages - Zmodem Download - Quit
- Co-Pilots! View Colonists On Board
-
- Page 6. -----End of Main Menu Items
-
- Real Time Attacks! - When you are attacked
-
- Page 7. -----Start of Computer Menu Items
-
- Fuel Calculator - Colony News - Old News
- Launch Area Probe - Missiles
-
- Page 8. -----Computer Menu Options Continued
-
- Sector Protectors - Attack Colony Ship
- Attack Satellite
-
- Page 9. -----Computer Menu Options Continued
-
- Build Satellite - Death Probe - Eject Cargo
- Self Destruct - Where Am I
-
- Page 10. -----Computer Menu Options Continued
-
- Sector Probes - Read Last Sector probe - Player List
- Inventory - Game Instruction
-
- Page 11. ----Computer Menu Options Continued
-
- Sending an Interactive Online Message. - Exit
-
- Page 12. ----Docking At Planet or Space Station Menus
-
- Torpedoes - Bounders - Colony Ships - Metals - Electronics
- Anti-Probes!
-
- Page 13. ----Satellite Fuzzy Options Explained
-
- Trading Partners - Robot Transports
- Online Multiplayer Interactive Trading
- Warp Drives
-
- Page 14. ----Stratagem
-
- Page 15. ----Stratagem continued......
-
- Page 1.
-
- Welcome to Terra-Firma. If you hate reading Doc files as much as I
- do then you will love this one! I have made it as short and pointless as
- possible. Do your self a big favor and read the playing tips at the end of
- this document. They are worth their weight in credits!
-
- If you can't spend the time reading the rest of the Docs at least
- read the next few paragraphs to understand the gist of the game.
-
- Terra-Firma is a multi-player interactive game in which the object
- is to colonize as many sectors of the Universe as possible. Terra-Firma
- has Ten Thousand (10000) sectors located in six different areas of the
- Universe. A player can attack other players Colony Ships as well as attack
- colonies made by other players. By doing so one player or more will become
- the richest and most powerful player(s) in the game.
-
- There are six distinct areas in the Universe. Each differing in size
- and the type of bad guys you will find there. I leave it for you to
- discover these on your own. You begin the game in the Sol Alliance with a
- Supplied Colony Ship level one (1).
-
- Each Sector in the Universe will either have a Star within it or it
- will be a barren area. Stars can be one of seven different types. Three
- of which are deadly for your ship: Neutron, Nova or Black Hole. Each star
- may have up to nine planets in orbit around it or none at all.
-
- You will find three different types of planets: Earth type, Harsh
- condition and barren. Earth type planets will be one of five levels and
- only Level five planets will have docking facilities for your ship.
- Beware you may have to fight your way through the planet defense to dock.
- Once docked you can buy supplies or take on colonists to transport
- somewhere in the Universe.
-
- Move your colony ship through the various sectors looking for level
- 5 planets..once found you can dock and pick up whatever supplies you need,
- with a group of Colonists. The group of Colonists will offer you a sum of
- credits to take them to a specific area of space and drop them off on a
- level 3 or below planet. You don't have to take them to the area they asked
- for before you drop them off, but you won't receive many bonus points or
- extra credits for going back on the deal you made with them. Of course just
- dropping colonist groups off at the closest planet will build your number of
- colonies fast which will increase your credits and bonus points.
-
- Once you have dropped off 9 groups of Colonists on a planet, you
- have created a full Colony. You will receive Bonus Credits and Trading
- Credits from that Planet every time you log on. Other players may destroy
- your colonies by Transporting a group of Mercenaries down to destroy it.
- (Which by the way, you can do back to them). You can protect your Colonies
- by Launching a Sector Protector in the Sector you want to protect or by
- having a Satellite at least one sector away.
-
- You will bump into Space Pirates of different races for which you
- receive Points for destroying. Beware of Erden Holy Zelots! They always
- attack regardless of the odds against them. If you are beaten by the Space
- Pirates, they will ransack your ship!
-
-
- Page 2.
-
- You can attack other players by choosing the attack option while
- in the computer menu. Beware they may counter attack, if the computer
- thinks the odds are good of the other player wiping you out! A safe way
- to attack another player is to move out of the sector you found them in
- and send an attack group of fighters back.
-
- Use your scouts to survey all the planets in a sector.
- This is the quickest way to discover the level of planets and to find out
- if a sector is hostile. If your scout tells you this is a hostile sector
- then you will not be able to orbit any of the planets without being
- attacked by a defense force. A planet defense force will destroy your
- ship if you let it. You can send out a group of fighters to clear the
- defense group from the planet before you go into orbit around it.
-
- Area probes are sent out to find other players in a sector. The
- cost is inhibitive and you can only buy them at a Space Station.
-
- Missiles are used only for the destruction of Sector Protectors.
- They will not home in on anything else. If they are fired into a sector
- without a sector protector in it, the Missile will be lost.
-
- You can buy a Satellite and put it in orbit around just about
- any planet you choose. You can then load it up with Fighter Ships,
- Mercenaries, etc. You can also choose one trading partner from among the
- other players in the game. This player can dock at your satellite and
- drop off or pick up items from the satellite just like it was one of their
- own.
-
- Satellites constantly scan two sectors in every direction around
- them. If another player's ship comes within one sector of the satellite
- and the satellite has more than 100,000 fighter ships aboard, the satellite
- will send 50,000 FIGHTER SHIPS to attack the approaching player's ship.
- This is a great way to defend a group of sectors.
-
- Remember to leave your ship in the same sector as one of your
- satellites when you exit the game. Other players have to destroy or take
- over your satellite before they can get to your ship. If your satellite
- has many fighters and TORPEDOES aboard, the attacking player is going to
- have a hard time getting to your ship. A player's ship parked in the same
- sector as his satellite is always under the protective sphere of that
- satellite.
-
- One last IMPORTANT thing. Avoid sectors with Neutron Stars, Novas or
- Black Holes. Always check out a sector with your scanners before moving into
- it. If you do happen to blow yourself up or somehow destroyed by a
- planetary defense Fighter Group, the Full Colonies you have made will always
- be your's unless another player has destroyed them. The next time you sign
- back on you will still receive the bonus points and credits for the Full
- Colonies you have made.
-
- Lets quickly go through the game menu options so you can get into the
- game. I believe it's more fun to discover most of the game on your own.
-
-
- : MAIN GAME MENU : Page 3.
- : Move :
-
- You will be prompted to input a new sector to move to. The
- Universe is a 1000 by 1000 grid so you can map your way around using
- graph paper. Sector's begin at 0001 and end with 9999. When entering data
- for a move, you need not enter leading or trailing zero's. For instance
- sector 0001 could be entered as 1. Each sector costs one unit of fuel to
- cross so don't let your ship run out of fuel. A warning will be flashed on the
- screen when your ship goes below 20 units of fuel. You may also just input
- the # of the sector from the main input without the M.
-
- : Scanner :
-
- You have three options in scan:
-
- 1. Scan adjoining sectors, which will scan all sectors around the sector
- your ship is currently in. This scan shows number of planets, star type,
- Satellites present, Active Colonies, Sector Protectors and other
- players. If you notice a 01 under the enemy fighter heading it may be a
- Colony ship.
-
- 2. Scan Planets, Which gives you a quick non-detailed look at each planet
- to help you decide what planet in a sector to orbit.
-
- 3. Scan individual Planet, Will give a more detailed look at the planet
- but you must be in orbit around the planet first. Launching a scout ship
- to do a planet survey will give you a detailed look at every planet in a
- sector. Including and more importantly if the planets are in a hostile sector
-
- : Transporters :
-
- This option is used to transport either Colonists down to a planet or
- Mercenaries. this depends on whether you want to colonize a planet or
- attack an existing Colony. Follow the prompts and you will be told whether
- there are any existing colonies on the planet. How many and who they
- belong to. You cannot attack your own colonies. A Full Colony consists of
- nine groups. Full colonies will earn you trading credits and bonus points
- when you sign into the game each day.
-
- : Computer :
-
- This option calls up the Computer options. They'll be explained a
- little later.
-
- : Dock :
-
- Dock at a Star base, Level five Planets, satellites or
- a satellite another player has given you access to. Pick up supplies or New
- groups of Colonists. The prices will not change during the day. They are
- constant throughout the Universe for one Solar Day. They are determined at
- the start of each day by the Galactic council according to the rules of
- universal supply and demand.
-
-
- Page 4.
- : Inventory :
-
- A complete listing of everything aboard your Colony ship. Including
- how many Colony groups you have on board to Transport and how many Full
- Colonies you have made. Your Rank is also included in the Ship Inventory.
-
- : Orbit :
-
- Use this option to orbit a planet. Any planet may be orbited. You may
- want to send out a Scout Ship to do a survey of all planets in a sector
- before orbiting. Some sectors are Hostile areas and the planets in a
- hostile sector will have a defense force of fighters which can
- destroy your ship. Because of this reason, while operating in a hostile
- sector you may want to Launch a Fighter Group to destroy the defense group
- before you take your Colony ship into orbit.
-
- : Launch A Scout or Fighter Group :
-
- A scout ship can survey all planets in the sector your Colony ship
- is located in or you can send a scout to another sector to check it out
- before you move your Colony ship. If your scout encounters other ships
- of any kind it will report back and attempt to evade them.
- A Group of FIGHTER SHIPS can be launched to destroy a planet defense force
- before you go into orbit around the planet. Or you can launch a Fighter-
- Group to another sector to attack another player or their satellite.
-
- : Relay Link :
-
- Once you are in orbit around a planet that has a Satellite you may
- Link up with the Satellite via your Ship board computer. This only works of
- course if the Satellite belongs to you or you are at a trading partners
- satellite. Once your Ship computer has logged on to the Satellite computer
- you will see a menu of options. The menu is a straight forward way to
- transfer goods back and forth between your ship and the Satellite. The
- options are considered more fully under the Satellite options.
-
- : Write a Message :
-
- The message section is in the process of change. Folks have been
- asking for a full screen editor which I am reluctant to put in. Sometimes I
- think people forget it is just a game. The message editor is now the same
- one I wrote for Who-Dunit. While nothing fancy, it gets the job done.
- If you find that you need more than three lines for your messages, please
- let me know as this could be easily accomplished.
-
- As far as operation is concerned, it is a very straight forward
- affair. The names of the other players will be listed and you just need to
- choose one of them or All. If you choose all, everyone who signs into the
- game will be able to read the message and it will stay up for 4 days. If A
- private message then of course the player it is sent to will have to delete
- it.
-
-
-
- Page 5.
- : Generate a Report :
-
- This report will let you know where all your Satellites, Colonies and
- Sector Protectors are located. I have added a pause so that you may turn
- on your capture buffer, (or use print screen if playing local) to have
- a hard copy.
-
- : Your Messages :
-
- This option will let you re-read your messages.
-
- : ZModem Download :
-
- This option lets you download a copy of the PLayer.docs and the
- what's new file in one small .ZIP file called TERRADOC.ZIP. Your SysOp must
- have this option enabled before you can use it.
-
- : Quit :
-
- You may not quit in a sector already occupied by another player,
- in a sector which has a STAR BASE or a Home World Planet.
-
- Star bases are found only in the Neutral Zone where it is safe. By the
- way, STAR BASES are the only place you can buy Area Probes or Death Probes.
- There is one Home World Planet in each of the Five different areas of the
- Universe. Each area's Central government is located there.
-
- : Co-Pilots :
-
- You can purchase a Ship Co Pilot at the low price of 50,000 credits
- at any nearby Star Base. Ship Co Pilots will colonize sectors you choose.
- As many as your ship level allows. At Level 1 you can colonize 1 sector full
- of planets. The amount of sectors you can colonize goes up by 1 with every 10
- levels of colony ship. So a level 30 colony ship will be able to colonize 4
- full sectors over night while you are off line. Co Pilots are a great way to
- increase your colonies. Co Pilots always work hard to get the best deals on
- Colonists and always drop colonists off at the planets they requested. You
- choose the sectors and the Co-Pilots find the colonists to match the planet
- at the best prices. With the highest paying colonists around 900 credits per
- group per passage. Thats around 8200 credits per full colony. Plus the
- bonus paid and 500 credits from the Universal council for colonizing, you're
- looking at around 10,000 credits per full colony. Not counting the credits
- you will earn from Colony trading profits when you sign in. Lastly, Co-pilots
- are worth their weight in credits, when it comes to colonizing hostile
- sectors!
-
- : View Colonists on board :
-
- Use this command to review your on board Colonists and to plan
- where you need to head next.
-
-
- Page 6.
- : On line Attack :
-
-
- This attack routine is completely different from the normal attack
- routine. When you discover another player on line with you. You can attack
- them from the same sector or send an attack Fighter Ship group from another
- sector (which is safer, as you may know where they are but they may not know
- where you are).
-
- As things stand now in the BBS world file sharing must be used with
- Multitasking BBs's or bbs's running on a LAN. This makes real time games a
- mite difficult to program :). When you institute an online attack. The
- program must wait for the other users response. The defending player upon
- receiveing an attack message will end up in a routine where he has to
- respond. Even with this, ensuring a response is impossible if the player
- who has been attacked decides to drop carrier. The attack routine will scan
- for a response for 90 seconds. If none is forth coming the attack will end.
-
- When a player is attacked, he has two options. One is to leave the
- sector. A colony ship CAN outrun a Fighter Attack force. Or he can engage
- the Attacking Fighter Group. You, as the attacking player will receive
- messages according to the choices made by the player being attacked. Once
- the initial battle has been fought you as the attacking player will be
- informed as to win/loss status. If you win, you will have to decide to
- destroy the other player or just leave him scarred and broken. You of course
- will receive points and credits for Fighter Ships destroyed if you win. Or
- points for destroying a Colony Ship.
-
- There is now a 3 in 10 chance that the defending player will be able
- to escape from the sector. Also ship computers can now trace the ION trail
- from the Fighter attack group back to the sector from which it was launched.
- So if you are attacking another online player watch out as they will know
- where the attack came from.
-
- : When you are attacked Online :
-
-
- Don't panic! You always have the option of leaving the Sector. One
- thing you should keep in mind. When warping to another sector to escape an
- attack you will not be able to scan ahead to see if the sector if safe. So
- in a multinode game where other players are online with you, it would be
- prudent to always have some bounders on board.
-
- If you are attacked the number of attacking Fighter ships will be
- shown to you. You can then decide to fight or flee. If you decide to fight
- your ship computer will automatically launch your fighters. If the attacking
- player fighters overwhelm yours, your ship computer will automatically launch
- a torpedo barrage. If you win you will be awarded points and credits for
- withstanding an online attack and any enemy fighterships you may have
- destroyed. If you loose you are at the mercy of the attacking player. He then
- has the option of destroying you or letting you live.
-
-
- Page 7.
-
-
-
- : Computer Options:
-
-
-
- : Fuel calculator :
-
-
- The fuel calculator will compute how much fuel it will take for your
- Colony ship to jump to another sector. It will also let you know if you don't
- have enough fuel for the jump.
-
-
- : Colony News :
-
-
- The news will let you know who has signed into the game, what they
- were up to while they played and if they did anything of interest. After
- three days, the entire news file will be transferred to the Old News File.
-
-
- : Old News :
-
-
- The old News will let players who haven't signed in for over three
- days catch up on what occurred during their absence. Old news is kept for
- three days and then discarded.
-
-
- : Launch a Area Probe :
-
-
- You will be asked which one of five areas you want your probe to
- search. A single probe is only good for searching one area of the Known
- Universe. They are expensive (50000) credits and can only be bought at a
- STAR BASE. Probes have a single purpose which is to find other Colony ships.
-
-
- : Missiles :
-
-
- Missiles cost 3000 Credits apiece and are used only to destroy Sector
- Protectors. Missiles are specially designed to hunt out Sector Protectors and
- cannot be used against other ships. If fired into a sector without a sector
- protector in it. The missile will be lost.
-
- page 8.
-
- : Sector Protectors :
-
-
- Sector Protectors cost 500 credits apiece and are launched into
- the sector you want to protect. If another players ship enters a sector in
- which you have placed a Sector Protector all personnel aboard his ship
- (mercenaries, colonists) will be destroyed due to the Neutron factor
- involved with a Sector Protector. He will also loose 10% of his fighter
- ships and loose 1 ship level. Because of this, the enemy player will
- be unable to Transport Mercenaries down to destroy your Colonies. Obviously
- the other player can destroy your Sector Protector with a missile. The costs
- involved are in favor of the defending player. The enemy player will not be
- harmed by the Sector Protector due to the shielding around the bridge of a
- Colony Ship. Once a Sector Protector is launched only the player who launched
- it will be safe to enter that sector. If you wish to have a trading partner
- at one of your satellites be sure not to drop a sector protector off in that
- sector or your trading partner may get a bit miffed at you!
-
-
- : Attack a Colony ship :
-
-
- When you move into a sector which is already occupied by another
- player you may choose this option and attack the other players ship. Be
- careful, if you attack and do not completely destroy the other player he
- may counter attack! You can protect yourself from a counter attack by
- launching a fighter group from another sector.
- You can only attack a Colony Ship if it is parked by an off line
- player. As of yet there is no interactive attacking of other Players. (It's
- being alpha tested for the next Version. The scan will let you know if the
- ship Captain is off line.
-
-
- : Attack a Satellite :
-
-
- You can attack another player's satellite with this menu option.
- A satellite will only defend itself and will not counter attack your ship.
- Be careful attacking satellites as there is no way to ascertain before
- hand it's strength. During the Defense a Satellite will launch every
- thing it has at the attacking ship unless it is sending a group of fighters
- from another sector. The Satellite will also exhaust it's supply of
- TORPEDOES before giving up. Once you have beaten all the Satellites defenses,
- the Satellite will send it's access code to your ship computer. In essence
- the satellite becomes yours and the original owner can no longer log on.
- You can also attack another player's satellite from another sector by
- launching a fighter group to the sector containing the satellite. Which by
- the way is much safer.
-
- Page 9.
- : Build a Satellite :
-
- If you are in orbit around a planet and have purchased a Satellite
- you can use this option to set it up. Once you populate the satellite with
- worker robots and drop a few supplies on it like Metals and Electronics,
- the satellite will start producing. The more robots you have on a satellite
- (up to 500) the more Fighter Ships and TORPEDOES they can produce in one day.
- A satellite at full production will produce 5000 FIGHTER SHIPS a day and 500
- TORPEDOES.
- You can buy a Satellite and put it in orbit around just about any
- planet you choose. You can then load it up with Fighter Ships, Mercenaries,
- etc. You can also choose one trading partner from among the other players in
- the game. This player will then be able to dock at your satellite and drop
- off or pick up items from the satellite just like it was one of their own.
- Satellites constantly scan two sectors in every direction around them.
- If another player's ship comes within one sector of the satellite and the
- satellite has more than 100,000 FIGHTER SHIPS aboard, the satellite will send
- 50,000 FIGHTER SHIPS to attack the approaching player's ship. This is a great
- way to defend a group a sectors. Please read Being on a Satellite with a
- Trading partner in interactive mode under the Satellite options.
-
- : Launch Death Probe :
-
- The Death Probe has incredible destructive power. As of this
- time there is no known defense (at least in this Version). Death Probes
- are constructed in total secrecy only on STAR BASES and of course are
- available only at STAR BASES. One Death Probe can search a 25 X 25 sector
- area in 12 hours. During this time it has enough Energy to Destroy 25
- Colonies, 25 Sector Protectors, 5 Satellites and 5 Colony Ships. It will
- not destroy anything it finds belonging to the player who launched it. ALL
- other players are subjects for destruction including Trading Partners.
- Death Probes cost 1 million credits each!
-
- : Where Am I? :
-
- Pressing this computer option will give you a list of where the Home
- World Planets are located in each area of the Universe. One STAR BASE will
- also be listed. You will have to find the other STAR BASES. Rumor has it
- that there may be others in the Neutral Zone...
-
- : Eject Cargo :
-
- This option will allow you to dump anything in your cargo hold into space.
-
- : Self Destruct :
-
- Game players have used this option for many reasons. One of the most
- frequent is stranding themselves in deep space without any fuel units.
-
- Page 10.
- : Launch Sector Probe :
-
- A sector Probe differs from an Area Probe in that the sector Probe
- will check for EVERYTHING in each sector it passes through. An Area Probe
- only checks for other players and only in the area you choose.
- A sector Probe will output to the screen and a file that you can re-
- read using the 'R' Prompt from the Computer Menu. You choose if you want the
- Probe to do a full or Partial Scan in each sector it passes through. Then
- you choose the direction you want to launch the probe. A full scan will give
- you detailed reports on every planet in the sector, including any Colonies
- located on the planet. A partial scan will skip the planet/Colony data.
-
- : Read Last Probe Data :
-
- Your ship computer will keep on hand a file of all the data your
- last Probe sent out collected. You can re-read it from the computer prompt
- 'R'.
- Once you launch another Probe it will write over the previous data.
- If you need a more permanent file then use your text buffer in your
- communication software and capture the file.
-
- : P = Player list :
-
- This list is a rundown of all Players in the game and lists their
- Rank, number of Full colonies and total score.
-
- Your score consists of all inventory aboard your ship multiplied by
- your Rank + Ship Level.
-
- Your Rank is increased by one (1) each time you earn your rank
- multiplied by 1000 in points. You earn points by Transporting Colonists,
- fighting Space Pirates, destroying other players colonies or destroying
- their ships.
-
- For instance if you are a level 2 player you must earn 2000
- points to become a level 3 Player. Each time you move up a rank your points
- are reset to zero (0) irregardless of the number of points over the required
- amount. Full colonies are increased by 1 every time you fill a planet with
- colonists. You must transport 9 groups of colonists To fill a planet.
-
- : Inventory :
-
- Same as in Main Game Menu.
-
- : Game Instructions :
-
- Your reading them. I will improve these doc files as I discover
- what parts of the game are confusing to players. Let me know what you need
- explained in more detail.
-
- Page 11.
-
- : Search and or send an Interactive Online Message :
-
- This option is not the same as the Message option from the main
- menu. If your SysOp is running a Multi line BBS and has Terra set up on more
- that one node then Interactive Messaging is possible. This Option will let
- you see what other players are on line at the same time as you. If the
- computer finds another player active in the Terra-Firma Universe it will
- ask if you want to send them a message.
- The only time you or another player will receive an incoming
- message from another online player is when you are on the Main screen
- and not in the Computer options or Satellite options menu. If you send
- another player a message you will not see his return message if any
- until you return to the Main Menu Screen.
- Obviously there are many uses for this option within the game.
- If Players enjoy this feature I will increase the interactive portions
- of the game.
-
-
- : Exit the computer :
-
- Do I need to explain this! (This means leave the computer options
- VanGlutburg!)
-
- : Docked at a level 5 planet or Space station : Page 12.
-
- : Buying Goods and or supplies for your Colony Ship :
-
- The docking purchase menu at any level 5 planet or Space Station
- is a very straight forward affair. When you choose any item from the menu,
- you will be shown how many you now have aboard. How many your level Colony
- Ship can hold and how many of that particular item you can afford. Your
- Colony Ship can hold increasing numbers of items as it's level goes up.
- Following are a list of items not covered in Main, Computer or Satellite
- menu options.
-
- : TORPEDOES :
-
- TORPEDOES are basically a defensive weapon. If you are overwhelmed
- in an attack your TORPEDOES are your last defense. This holds true on board
- your satellite as well. Again, TORPEDOES are not an offensive weapon and can
- not be launched by you. Only your ship computer can launch TORPEDOES and will
- only do so when your Fighter Ships have been over whelmed.
-
- : Bounders :
-
- Bounders are new for Version 7.00. Folks were complaining that a mere
- slip of the finger could send their ship to certain doom, If they ended up
- in a sector with a Nova, Black holes etc.. So, Bounders were developed. Once
- you have some aboard your Colony Ship they zip into the sector your ship is
- heading for and warn your ship computer if they sense danger. If you in-
- advertently send your ship into a bad sector and you have a Bounder aboard,
- your ship will not leave the sector you are presently in when it receives
- the danger warning from the bounder. Your Bounder will be lost however.
-
- : Colony Ships :
-
- Colony Ships can be purchased up to level 99. You start with a level
- 1 Colony Ship. Level 1 ships can only transport 1 group of Colonists so it
- will take you 9 trips back and forth between the Level 5 planet you are
- picking up Colonists at and the planet you are transporting them to, to get
- credit for one full Colony. This obviously is time consuming and not very
- productive. One of the first purchases you make you should be at least a
- level 9 Colony Ship. Of course the higher level your ship the more Fighter
- Ships and TORPEDOES you can carry.
-
- : Metals :
-
- Metals are raw materials your Satellites need to produce
- Fighter Ships and TORPEDOES. The next version of Terra will allow for pro-
- gramming a Satellite to produce whatever you wish. This was a great idea
- someone just sent in to me and I want to add it as soon as possible.
-
- : Electronics :
-
- Electronics are goods and raw materials that your Satellite
- needs for production. Your cargo hold can contain 1 Unit or 50 weight in this
- material. The same for Metals. You need at least 10 weight on your satellite
- along with at least 10 weight of Metals for your Worker Robots to produce
- Fighter Ships and TORPEDOES while you are off-line. So 1 Unit or 50 weight
- of this product will last you for 5 days of production.
-
- Page 13.
-
- : Satellite Menu :
-
- Most of the Satellite options are straight forward and involve
- transferring goods back and forth between your ship and the satellite.
- The options and Interactive tip that should be discussed follow:
-
- : Trading Partners :
-
- Once you choose a trading partner by entering their Player Number.
- That person can log onto your Satellite and do anything on the satellite
- you can do. Your Trading Partner is immune to attacks from your satellite.
-
- : Robot Transports :
-
-
- Once you purchase a robot Transport and have docked it at your
- satellite. you can program the transport to make 10 runs in 24 hours to
- the nearest STAR BASE and buy whatever you wish and bring it back to your
- satellite. This will take some of the tedium out of building up your
- Satellites. Only one (1) Robot Transport is allowed per Satellite. If you
- have 20 Satellites you can have 20 robot transports running back and forth
- while you are OFF LINE.
-
- : Being on a Satellite in Interactive mode with your Trading Partner :
-
- If you are online with your trading partner and both of you have
- docked into the same satellite some explanations are in order.
-
- Once you log on to the Satellite and have the inventory view on
- your screen it will not be updated unless you use one of the options and
- then go back to the main inventory screen. For instance, If your partner
- is dropping off fighter ships for you to pick up, and you are already at
- the main inventory screen. They will not show up until you either sign
- off the satellite and back on, or use one of the menu options and go back
- to the main screen. Using one of the menu options of course would be the
- easiest thing, since you can always enter nothing when asked if you want
- to drop off or pick up any inventory item which sends you directly back
- to the main inventory screen. At which time anything your partner has
- loaded on your Satellite will show up.
-
- : Warp Drives :
-
- Once you have bought and installed a Satellite Warp Drive you can
- move your satellite to whatever sector you choose as long as there is a
- planet there to orbit the satellite around. The warp drive menu will ask you
- which sector and which planet to orbit your satellite in and around and then
- make sure it is safe.
-
- : Anti-Probes :
-
- Anti-Probes will keep you ship safe if another player launches
- a death probe into or near the sector you have parked your Colony Ship for
- the night.
-
-
-
- Page 14.
- STRATAGEM:
- Well Stratagem may be a misnomer used here. Possibly Tips may be a
- better description. People who read all the way to here in these docs deserve some
- extra help!
-
- Buy a level 9 Colony ship when you first enter the game and get some
- fuel! Making Colonies is a whole lot easier with a level 9 ship!
-
- If you die for whatever reason (there are lots of them in this game)
- don't give up hope. You can sign in again the next day with the added bonus
- of not having to start all over. All the Colonies and satellites you have
- made will still be yours the next time you sign in. As well as anything
- you may have put in the Bank. The Game will not delete you for 30 days and
- this is the only way to loose your colonies or Satellites.
-
- Never NEVER move to a sector without knowing what lies ahead!
- Unless you have bounders on board! Three types of stars are deadly! Nova,
- Black Hole and Neutron. If another player has launched a Sector Protector
- (don't you just love that name?) and you blindly move into the sector with
- it, all your Colonist on board and all the Mercenaries that you paid for
- will be gone! The use of Bounders will save your butt!
-
- When going after another Player, Remember that they may have LOTS of
- TORPEDOES on board as you cannot tell what level ship the player has! After
- the player's FIGHTER SHIPS are destroyed you still have to break through his
- torpedo defense. Which is 1 torpedo for 1 fighter ship. After you ascertain
- how powerful the other player is, and armed with this information you still
- feel the need to destroy them, then move out of the sector in which they are
- in and send a fighter group back to fight. This way the other player cannot
- counterattack if your offense proves inadequate.
-
- Always leave Sector Protectors after you fill up a sectors planets
- with Colonies. Make the other players waste credits on missiles if they want
- to destroy your colonies.
-
- Wait until Mercenaries are on sale for 1 credit before buying them.
- You don't need them to play the game. If you wait until the cost for them is
- minimal, it will be cost effective to destroy other players Colonies with
- them.
-
- Use your Scouts to check out a sectors planets after you enter it.
- This is much easier than orbiting each planet and using the planet scan.
-
- Fill up your satellites when the cost of products is low. Just keep
- filling up your ship and dropping them off. Before you sign off launch your
- Robot Transport.
-
- I have found that even though you don't get as many points and
- credits for dropping colonists off in areas they didn't ask for, building up
- your full colonies as fast as possible works wonders for your cash flow.
- Speaking of cash always remember to put your credits in the Inter-Universal
- Yankee-24 before logging off each day. This is a great way to earn free
- credits as the interest rate is very good!
-
- Page 15.
-
- Even though Teams didn't seem appropriate for this game, you can
- still have what amounts to team play by giving someone access to your bank
- account. This could be a way for a new player to gain a high level ship and
- supplies quickly! You can also choose a trading partner for your satellites.
- In fact all this amounts to what I consider better then Team play. With the
- above options you can play as if you are on a team with someone and no one
- else playing the game will know it. If you are really feeling sneaky you
- could play on two or three different secret teams, and play everyone else
- off against each other and no one would ever be the wiser!
-
- Remember to leave your ship in the same sector as one of your
- satellites because another player has to destroy or take over your satellite
- before they can get to your ship. A players ship is always under the
- protective sphere of one of his own satellites. So if you load up your
- satellites with fighters and TORPEDOES another player is going to have a hard
- time getting to your ship!
-
- Once you have found the location of your hated enemies, A Death
- Probe is the way to go! Make sure your Trading Partner is NOT in the 25 X 25
- Area of the Death Probe search. Also Death Probes will not operate unless
- the Terra-Firma is Registered, Which is free for the time being.
-
- That's it have fun!
- Terra-Firma Copy write (c) 1994
- Author Dave Wendling
- N.U.G.I. ConSorTium BBS
- (413)-443-8788
- FiDoNet 1:321/227
- 49 Hull Ave
- Pittsfield, MA 01201
-
- Give me a call to try the latest Version of Terra-Firma running
- on my BBS. First time callers have free and unlimited access. Please feel
- free to give me call and report bugs. Or to give me another great idea
- to incorporate into Terra-Firma. I also monitor the DoorWare DoorGames and
- DDS echo's in FiDoNet. I wrote my own BBS, Multitasking under windows so call
- at your own risk! <G>
-
-
-
-